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Next time please remember to 'kill your babies' and cut out the stuff people won't like. Wtf? There is so much POTENTIAL here, but design decisions really got in the way. the idea of it was really up my alley and I've now tried (hard) three times to get into the game, but man. to the guy in the meeting who said "guns jamming won't be fun" and "malaria won't be fun" and "shooting someone 20 times at close range to kill them won't be fun" you were right. Wtf? There is so much POTENTIAL here, but Ok.
![far cry 2 ar 16 far cry 2 ar 16](https://blog.turtlebeach.com/wp-content/uploads/2019/02/Far-Cry-New-Dawn-Elite-Guns-Its-a-Tarp-1024x540.jpg)
In summary, it's an appalling disappointment. This forgets the fun and fails to improve anything the original offered. The original wasn't a fantastic game by any definition, but it was fun and it did allow for pseudo non-linear gameplay. And the introduction of malaria is possibly one of the laziest gameplay dynamics I've seen in a while - it restricts your ability to properly explore the 'open' landscape unabated.
![far cry 2 ar 16 far cry 2 ar 16](https://cdn.mos.cms.futurecdn.net/N7RFh3xxhkZoxYgfueja9i.jpg)
Repetitive gameplay (shooting countless enemies, constantly driving to nowhere with poorly implemented vehicle mechanics) a open-ended, barren landscape, that restricts your freedom by inexplicably bottlenecking your progression and forcing you through numerous guarded checkpoints quickly respawning enemies at said checkpoints enemies with ridiculously poor AI quite average plot repairing every vehicle with the same wrench guns jamming every other magazine. A game that fails to keep your interest from the very beginning is poorly designed, and this certainly describes this inept sequel. Repetitive gameplay (shooting countless enemies, constantly driving to nowhere with poorly I do feel harsh negatively reviewing a game I haven't finished - nor spent considerably long playing at that - but this in itself indicates how poor this game is. I do feel harsh negatively reviewing a game I haven't finished - nor spent considerably long playing at that - but this in itself indicates how poor this game is. A crying shame.so back to Crysis/Warhead I go and if i didn't realise how good they were before FC2, I do now. If you don't mind a more thoughtful RPG approach then i suppose this is pretty decent, but it's just not much fun.long jeep journeys, repairing your vehicle every 5 minutes.a ropey plot and your malaria hampering you constantly.Great games cannot be left alone until you've clocked them.i can take or leave this and if i never load it up again i won't wonder "what if".
FAR CRY 2 AR 16 CRACK
Armalite developed a commercial semiautomatic version of the AR-18 and marketed it as the AR-180.It's all been said before.but i feel so let down by this after all the anticipation.sure, the world they've created is beautiful, the graphics are very good (not brilliant.) and the game engine is top drawer.but it all starts to fall down after you've enjoyed the scenery for a while.re-spawning enemies with dodgy AI.some who are a crack shot from an absurd It's all been said before.but i feel so let down by this after all the anticipation.sure, the world they've created is beautiful, the graphics are very good (not brilliant.) and the game engine is top drawer.but it all starts to fall down after you've enjoyed the scenery for a while.re-spawning enemies with dodgy AI.some who are a crack shot from an absurd distance while some can be standing right next to you.it's also not a game you can just jump into. The AR-16 was never produced, although the AR-18 was manufactured in limited numbers. The AR-16 was a 7.62x51mm (.308 Winchester) rifle, while the AR-18 was chambered in 5.56x45mm (.223 Remington). The two rifles were identical in basic design, but were chambered for different cartridges. The result was the AR-16 and AR-18, designed by the three-man team of Dorchester, Miller and Sullivan. Designed to require no expensive castings, it could be made by countries with limited industrial capability using punch presses and automatic screw machinery to produce rifles made largely of sheet metal stampings. here is some info about the AR-16Īrmalite's AR-180 had its origins in the 1960s when the company set out to design a light rifle that was simple to produce. your screanshot is some programmer making stuff up from a base AR-15. The original picture up top that looks like an AR 180 is probably correct.